Aquila
From what I remember of this group, their prototype was succesful because it was digital. Their users were confused over the units functionality, but have implemented a feedback system to allow for adjustments. Their testing allowed them to identify a few various gameplay bugs like unit stacking, and demonstrated the need for a better AI. I feel they did a good job.
Lengend of Chopstick Chung
Much like wario ware in style, this team also had a digital prototype. The games seemed fun and the users got into them, but unpolished graphics and displaced hitboxes detracted a bit of excitement. Still, this game seemed to test well. The users responded posatively, and the team got some good suggestions, like a 2d fighter boss level :D
Deep Field
I remember almost nothing about this game, other than it was in Torque 3d and they pushed a ball around. They had next-to-no AI, so the users were acting out their own stories. This boils down to testing to see that oyu don't fall through the world. I don't feel their prototype tested any gameplay elements other than getting torque 3d to not crash.
Dynasty
I remember this teams feedback sounding like "DND with a neopet look" which I found funny. That is actually some good feedback, in my mind. Their users obviously enjoyed playing their game, and their idea went over well. The users they tested worked through several maps to solve various puzzles, and it seemed like the team learned one thing: We're on the right track.
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