AntLion
Now making a strategy
- You are an ant trapped in a pit with an antlion
Instructions were misleading
Player wants to play the ant because it is more challenging
Use an ant eater instead of an antlion
Possibly make it an educational game about ants and ant lions
Feedback: Interesting idea, the mechanics seem a bit shaky for this late in development. Switching from RTS to Strategy gives a new spin on this concept. I would like to see a demo before I made involved commentary, but it seems as though this game is going to sink or swim based on its choice of mechanics.
Fins of Fury
-People want weapons
-Paper prototype was very close to game
-You fight enemies when next to them
-You evolve with your fish
-Going to do Torque 3D (tried Halflife Engine, didn’t work)
Feedback: I am picturing frogger with a bazooka when I saw the models. Cool idea, the aesthetics will really define the "fun" of this game. The modelers have their work cut out for them, I would like to remind them that its the attention to detail when in a 3d environment that gives people the feeling of a complete, immersing game. Switching from halflife to torque so late in the process cuts the development time down drastically. Good luck!
Mizu
Side scrolling action game
Fantasy Adventure with puzzles
You are someone defending your town?
Rather kiddy for art style
Used dice to determine severity of damage
Different type of splashes for feedback
Good artwork
Use game components to aid the player
Feedback: The lack of ability to test mechanics on the paper prototype to me suggests, to me, that this team would have been better off with a digital prototype. The artwork seemed fitting and the game premise is solid. I'm excited to see what they are going to do with this. Good job on the prototyping otherwise! The mechanics weren't discussed in great detail so I can't really critique the game idea itself, I'm going to go on what I saw with the prototyping and say this game should do well if they follow their current path and don't fail at implementing appropriate mechanics for their game.
Testing 1…2…3…
Originally a school yard beat’em up
Now a medieval setting
Narrowed scope
focusing on rooms
Paper prototype (could not test platforming)
Want real time (tested to best of ability)
Looked for balance between characters
Different types of characters
Different types of attacks (not just the same old swinging of the sword)
Tested combat effectiveness
Using puzzles
DnD Map/Grid
Used dice to simulate combat results
Had Characters with character sheets
Need more difficult enemies
Unbalanced skills
Too many puzzles
Turn based unfortunately sucks
Need pick ups/upgrades
More Action Oriented
More to come!
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