Saturday, September 15, 2007

Halflife 2

Since we have access to the halflife 2 engine, I've been boxing the idea of a Starship Troopers spinoff (the book, not crappy movie). Perhaps a story mode set after the training camp, right before the player makes his first drop. I'm wondering how easy it would be to make. The bugs, i imagine, would be hard to code. The skinnys would be like semi-neutral NPC's, since the alliance in SST was trying to persuade the skinnies to join their side right as Jhonny hits the MI, full fledged. Either way, it's promising. I think i'll ponder over it, and work out a detailed description tomorrow, and ask for feedback from the instructor on monday, the day before class. Hopefully she can give it.

I like this idea, the more i think about it. I'd have to limit ranking advancement to Section Assistant Leader, so your boy doesn't have control of more than himself. I think that may be a bit too hard to program. We'll see though. General functions like "form around me", "close the flank" and "pull out" shouldn't be hard to program.

Since the MI are all ALWAYS armed to the teeth, i think "leveling up" should constitute advancing in standing with the army, which will give you better MI suites. Longer jump time, more carrying power, com equipment, radar and team tracking. That kinda jazz. should be good!

Awards can be given out for recovering team mates, making pickup on time, mass destruction, target completion, etc.

When I say team mate recovery, I mean corpse retrieval. Since 99% of the time, when someone needs recovering, they've already bought the farm.

-- Drew

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